fbpx

Console & Handheld Gaming Software 2016-2024: Global Strategic Business Report 2018 – How Real is the Threat of Mobile Gaming? – ResearchAndMarkets.com

The “Console
and Handheld Gaming Software – Global Strategic Business Report”
report has been added to ResearchAndMarkets.com’s
offering.

The report provides separate comprehensive analytics for the US, Canada,
Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
Annual estimates and forecasts are provided for the period 2016 through
2024. Also, a five-year historic analysis is provided for these markets.

This report analyzes the worldwide markets in US$ Million by the
following Segments:

The report profiles 91 companies including many key and niche
players such as:

Key Topics Covered

1. INDUSTRY OVERVIEW

Console Gaming Still Remains One Among the Most Popular Gaming PlatformsHardcore
Gamers: The Prime Customer Target for Console GamingThe Battle
Between PC Gaming and Console Gaming IntensifiesAs the Average
Gamer Get Older, Strategy Console Games Grow in PopularityConsole
Game Giants Look to Tap into the Casual Gaming BoomConsole Vendors
Attempt to Enable Cross-Console & Cross-Platform Multiplayer Game
PlayabilityConsole Gaming to Receive a Boost from the Ingress of
Virtual Reality TechnologyNon-Gaming Feature Innovation in
Consoles Expands the Audience Base to Non-Gamers, Casual Gamers & WomenInterest
Surrounding the Use of Game Consoles for Rehabilitation GrowsContinuous
Innovations in 8th Generation Consoles to Spur Opportunities for Growth
in the MarketNintendo: The First Company to Innovate the Handheld
ConsoleXbox Live and Kinect Set Apart Xbox 360Microsoft Xbox
One Positioned as a Mass Device to Attract Non-Gamers

Competition

Sony: The Undisputed Leader of the Console Games MarketHow Real is
the Threat of Mobile Gaming?Although a Key Factor Responsible for
Intensifying the Competitive Heat, Mobile Gaming is Not a True
Replacement for Console GamesPiracy in the Console Games Market: A
ReviewRising Game Development Costs Jeopardizes Developers’
Profitability

Market Outlook

2. PRODUCT OVERVIEW

3. PRODUCT INTRODUCTIONS/INNOVATIONS

4. FOCUS ON SELECT GLOBAL PLAYERS

5. GLOBAL MARKET PERSPECTIVE

Total Companies Profiled: 91 (including Divisions/Subsidiaries
104)

For more information about this report visit https://www.researchandmarkets.com/research/rrmbmm/console_and?w=4

View source version on businesswire.com: https://www.businesswire.com/news/home/20180618005467/en/