WWE 2K19 Cover Superstar AJ Styles Issues International Challenge for Potential One Million Dollar Payday

2K today announced AJ Styles® as the cover Superstar for WWE®
2K19, the forthcoming release in the flagship WWE video game
franchise. An unparalleled in-ring competitor and distinguished
personality recognized globally for his accomplishments spanning nearly
two decades, “The Phenomenal One” – also a massive video game enthusiast
– will usher in WWE 2K19’s worldwide marketing campaign of
“Never Say Never” while inviting fans to learn more about the video
game. WWE 2K19 is currently scheduled for worldwide
release on October 9, 2018 for the PlayStation®4 computer entertainment
system, the Xbox One family of devices including the Xbox One X and
Windows PC.

This press release features multimedia. View the full release here:

2K today announced AJ Styles® as the cover Superstar for WWE® 2K19, the forthcoming release in the flagship WWE video game franchise. (Photo: Business Wire)

2K also disclosed initial plans for the groundbreaking WWE 2K19
Million Dollar Challenge*. In a call to action issued by
Styles today, eligible entrants can participate in the international
contest* via PS4™ system and Xbox One in four steps:

Additional details surrounding the WWE 2K19 Million
Dollar Challenge are available at
wwe.2k.com/milliondollarchallenge/rules, with further announcements to
come later this year.

“As a hardcore gamer and ambassador of everything it means to ‘Never Say
Never’ in both my professional and personal life, it is a dream come
true to be selected as the WWE 2K19 cover Superstar,” said
AJ Styles. “From Seth Rollins® last year to Dwayne “The Rock®” Johnson,
John Cena®, Stone Cold Steve Austin® and Brock Lesnar®, I am honored to
join this incredible list of past WWE 2K cover Superstars
and put my own unique stamp on the franchise. Get ready to join me in
the virtual ring, because WWE 2K19 and the WWE 2K19 Million
Dollar Challenge will be nothing short of phenomenal!”

“With AJ Styles at the helm, we’re putting ‘Never Say Never’ to the
ultimate test with WWE 2K19 and the WWE 2K19 Million
Dollar Challenge,” said Chris Snyder, Vice President of Marketing
for 2K. “Each year, we work to deliver the best in WWE product
authenticity, gameplay, modes, customization and creative control, and
this year will be no different for our passionate worldwide fan base.
Buckle in and get ready, as we have some big surprises in store this

In addition, today 2K announced details surrounding WWE 2K19
premium product offerings and their scheduled release dates:

About the WWE 2K19 Deluxe Edition

Players who purchase the WWE 2K19 Deluxe Edition,
available in both physical and digital varieties at participating
retailers, will receive Early Access to their game copies
and in-game bonuses beginning four days early on Friday, October 5, 2018
for the PS4™ system, Xbox One and Windows PC. The WWE 2K19 Deluxe
Edition includes the following items:

About the WWE 2K19 Collector’s Edition

Players who purchase the WWE 2K19 Collector’s Edition at
participating retailers will also receive Early Access to
their game copies and in-game bonuses beginning four days early on
Friday, October 5, 2018 for the PS4™ system and Xbox One. The WWE
2K19 Collector’s Edition includes the following items:

About WWE 2K19

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE
2K19 is not yet rated by the ESRB. WWE 2K19 is
currently scheduled for worldwide release on October 9, 2018 for the
PS4™ system, Xbox One and Windows PC. For more information on WWE
2K19 and 2K, visit wwe.2k.com,
become a fan on Facebook,
follow the game on Twitter and
using the hashtags #WWE2K19 and #NeverSayNever or subscribe on YouTube.

About the WWE 2K19 Million Dollar

Open to legal residents of the 50 United States & D.C. (excluding AZ,
CT, MD, and ND), Australia, Belgium, Canada (excluding Quebec), France,
Germany, Great Britain, Ireland, Mexico, Netherlands, New Zealand,
Portugal, Singapore, Spain & Switzerland, who are at least 18 years of
age and the age of majority in their state/country/province of
residence. WWE 2K19 game and Internet connection are required.
Game must be played on Xbox One or PlayStation 4. Void in AZ, CT, MD,
ND, Quebec and where prohibited. Entry begins 12:00:01 AM Eastern Time
on October 9, 2018 and ends at 11:59:59 PM Eastern Time on January 31,
2019. Subject to the Official Rules, which will be posted at wwe.2k.com/milliondollarchallenge/rules. Sponsored
by 2K Games, Inc. (“2K”), a wholly owned subsidiary of Take-Two
Interactive Software, Inc., 10 Hamilton Landing, Novato, CA 94949, USA.
Grand Prize Tournament is expected to take place in NYC on or about
April 7, 2019, result will be announced same day. THE ONE MILLION DOLLAR

For more information on the WWE 2K19 Million Dollar
Challenge, please visit wwe.2k.com/milliondollarchallenge.

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE’s TV-PG, family-friendly can
be seen in more than 800 million homes worldwide in 25 languages. WWE
Network, the first-ever 24/7 over-the-top premium network that includes
all live pay-per-views, scheduled programming and a massive
video-on-demand library, is currently available in more than 180
countries. The company is headquartered in Stamford, Conn., with offices
in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai,
Singapore, Dubai, Munich and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and
corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent
names, images, likenesses, slogans, wrestling moves, trademarks, logos
and copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of their
respective owners.

Forward-Looking Statements: This press
release contains forward-looking statements pursuant to the safe harbor
provisions of the Securities Litigation Reform Act of 1995, which are
subject to various risks and uncertainties. These risks and
uncertainties include, without limitation, risks relating to: WWE
Network; major distribution agreements; our need to continue to develop
creative and entertaining programs and events; a decline in the
popularity of our brand of sports entertainment; the continued
importance of key performers and the services of Vincent K. McMahon;
possible adverse changes in the regulatory atmosphere and related
private sector initiatives; the highly competitive, rapidly changing and
increasingly fragmented nature of the markets in which we operate and
greater financial resources or marketplace presence of many of our
competitors; uncertainties associated with international markets; our
difficulty or inability to promote and conduct our live events and/or
other businesses if we do not comply with applicable regulations; our
dependence on our intellectual property rights, our need to protect
those rights, and the risks of our infringement of others’ intellectual
property rights; the complexity of our rights agreements across
distribution mechanisms and geographical areas; potential substantial
liability in the event of accidents or injuries occurring during our
physically demanding events including, without limitation, claims
relating to CTE; large public events as well as travel to and from such
events; our feature film business; our expansion into new or
complementary businesses and/or strategic investments; our computer
systems and online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts receivable;
our revolving credit facility; litigation; our potential failure to meet
market expectations for our financial performance, which could adversely
affect our stock; Vincent K. McMahon exercising control over our
affairs, and his interests may conflict with the holders of our Class A
common stock; a substantial number of shares which are eligible for sale
by the McMahons and the sale, or the perception of possible sales, of
those shares could lower our stock price; and the relatively small
public “float” of our Class A common stock. In addition, our dividend is
dependent on a number of factors, including, among other things, our
liquidity and cash flow, strategic plan (including alternative uses of
capital), our financial results and condition, contractual and legal
restrictions on the payment of dividends (including under our revolving
credit facility), general economic and competitive conditions and such
other factors as our Board of Directors may consider relevant.
Forward-looking statements made by the Company speak only as of the date
made, are subject to change without any obligation on the part of the
Company to update or revise them, and undue reliance should not be
placed on these statements.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products principally through its wholly-owned labels Rockstar Games and
2K, as well as its new Private Division label and Social Point, a
leading developer of mobile games. Our products are designed for console
systems and personal computers, including smartphones and tablets, and
are delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock is
publicly traded on NASDAQ under the symbol TTWO. For more corporate and
product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid
Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K
franchise and NBA 2K, the highest rated* annual sports title of this
console generation.

*According to 2008 – 2018 Metacritic.com

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:

All trademarks and copyrights contained herein are the property of their
respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as “anticipates,” “believes,”
“estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,”
“projects,” “seeks,” “will,” or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company’s future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles, the timely release and significant market acceptance
of our games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company’s most
recent Annual Report on Form 10-K for the fiscal year ended March 31,
2016, including the risks summarized in the section entitled “Risk
Factors,” and the Company’s other periodic filings with the SEC, which
can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.

View source version on businesswire.com: https://www.businesswire.com/news/home/20180618005177/en/